▲電玩界年度盛事E3展因新冠肺炎(COVID-19)影響確定取消。(資料照/記者周之鼎攝)
記者蘇晟彥/綜合報導
由美國娛樂軟體協會ESA(Entertainment Software Association)所主辦的E3電子娛樂展(Electronic Entertainment Expo)在台灣時間11日深夜正式宣佈取消,聲明指出,因為新冠肺炎影響,今年(2020年)的E3展確定取消,將會提供所有參展者聯繫提供全額退費的辦法,期待2021年相見。
官方一宣布E3展取消消息,微軟XBOX品牌負責人Phil Spencer隨即在推特上表示,將透過線上/數位活動發布關於XBOX新世代主機消息。
E3 has always been an important moment for Team Xbox. Given this decision, this year we'll celebrate the next generation of gaming with the @Xbox community and all who love to play via an Xbox digital event. Details on timing and more in the coming weeks https://t.co/xckMKBPf9h
— Phil Spencer (@XboxP3) March 11, 2020
在經過仔細評估對於公司成員、以及遊戲產業人員的健康安全後,必須向親愛的粉絲、員工、展館人員以及我們E3的夥伴說,我們做了一個艱辛的決定,那就是將取消本次在洛杉磯舉辦的E3電玩展。
近日新冠肺炎(COVID-19)病例急遽增加,我們認為在這個嚴峻情勢下,這是最有效去減少感染發生的方式。我們對於不能舉辦E3展非常失望,但我們知道這會是一個正確的決定。
我們的團隊將會與所有參展者聯繫,並提供全額退費的辦法。內部同時在研擬,試著去找出一種方式讓所有參展者的新聞、最新消息能夠在E3的網站上有曝光。我們十分感謝所有人將他們的創意灌輸在今年的E3,期待2021年能夠和粉絲一起重新顛覆這個產業,並慶祝屬於我們的全球盛事。
WASHINGTON – MARCH 11, 2020 – After careful consultation with our member companies regarding the health and safety of everyone in our industry – our fans, our employees, our exhibitors and our longtime E3 partners – we have made the difficult decision to cancel E3 2020, scheduled for June 9-11 in Los Angeles.
Following increased and overwhelming concerns about the COVID-19 virus, we felt this was the best way to proceed during such an unprecedented global situation. We are very disappointed that we are unable to hold this event for our fans and supporters. But we know it’s the right decision based on the information we have today.
Our team will be reaching out directly to exhibitors and attendees with information about providing full refunds.
We are also exploring options with our members to coordinate an online experience to showcase industry announcements and news in June 2020. Updates will be shared on E3expo.com.
We thank everyone who shared their views on reimagining E3 this year. We look forward to bringing you E3 2021 as a reimagined event that brings fans, media and the industry together in a showcase that celebrates the global video game industry.
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